Posted by on Feb 12, 2016 in 3D, Portfolio | 0 comments

While I’ve done some 3D animation, from concepting through modeling, animating, and texturing, I hadn’t really taken much advantage of the 3D scultpting software that is now widely available. I’d tried a few times to create something with Mudbox, ZBrush or Sculptris, but was never happy with the results. Until now.